Get Even is not an easy game to describe. And it’s not easy to describe because it’s a game different from the vast majority we’ve tried. It is one of those rare cases in which the player feels exactly like the main character: completely confused and disoriented and not knowing if what he is living is the current reality or a manifestation of one of his memories.
Get Even is unique and unique and it shows tremendous guts and huge potential from The Farm 51 team to give us good games.
The Get Even premise is not simple. The player plays the main character, Cole Black, who tries – first in the game – to find and save a young woman who is somewhere in an abandoned asylum. Finding her, Cole realizes she has a bomb tied to her chest. In trying to disarm it, the inevitable happens and the bomb explodes.
At this point we could think that the course would be the same as that of so many other games: we would go back a little bit in the game and we would follow from there for another attempt. But on the contrary, the game continues and we find ourselves waking up outside the asylum and receiving strange messages from a Red on the cell phone. We then enter an abandoned and decrepit building where we hope to find some answers for what is to happen.
Cole has a strange device in his head that turns his memories into reality, causing him to relive some episodes of his life. When we are not reliving Cole’s memories, we are wandering through this haunting building, always “haunted” by the presence of Red, a mysterious character that somewhat resembles the universe of the Saw saga. Scattered around the asylum are some evidence that will help us to unravel all the mystery behind this story. Due to its complexity, it is impractical to uncover here the whole plot of the game. However, we can say that it is a story with countless twists and turns offering players an almost surreal experience.
Get Even is not an FPS but despite this, there are situations where you will need to use the strength of weapons to neutralize some enemies. Nevertheless, these situations are rare and, when they occur, serve a specific purpose, not part of the experience that the game aims to provide. The weapons we have are scarce but very good and useful: one of them is an automatic machine gun that can fire at 90 degrees, allowing Cole to be hidden behind a corner and still be able to eliminate some enemy in his path. We also have in our possession a mobile phone that we can attach to our weapon. This mobile phone, besides showing us the map of the vicinity of where we are, also has an infrared app that detects objects and / or people through its temperature.
This is not an adventure game either, although exploring the environment, interacting with other “inhabitants” of the asylum and looking for evidence to help us better understand the plot is an extremely important part of this game. The way The Farm 51 structured the plot keeps it completely unpredictable to the end, forcing the player to go through the full experience to realize what lies behind the initial events of the game. Above all, Get Even is the story, is to walk through a scary abandoned asylum to find the evidence necessary for Cole to discover why she is where she is, who kidnapped the young woman she was going to save and, above all, who she was.
Another feature to note is that our decisions can influence our course throughout the game. If, for example, we free one of the few prisoners in the asylum – we are not alone in this abandoned asylum, but the interaction with other “detainees” is quite limited – we can benefit from their help later. Unfortunately, we were always left with the feeling that this system was not 100% developed. The truth is that we did not notice that in the course of our adventure this aspect had a determining influence on our progress in the game.
The scene where Get Even’s action takes place is well constructed and well imagined, giving the game a sinister atmosphere: sometimes it is oppressive enough to feel like the main character. To help the party is the sound that, although it seems inadequate in some situations punctual, most of the time can add atmosphere to the game.
Despite everything, and it never hurts to point out this fact, Get Even is a peculiar, intriguing and complex game that is worth, above all, by history and experience. Everything else, graphics, sound, gameplay – which is quite good, let’s say in truth – are secondary in a game where what counts is what the player can extract from this psychological thriller that moves with us as we move forward And unraveling the story.
Get Even is different from the vast majority of games that currently exist. Its complex plot and the way it is drawn compel us to play until the end so we can see the real depth of the story and its characters. Having a FPS component – not much, very little – we never feel like we’re in a game where we only make progress if we start shooting. All situations in which clashes occur serve a greater purpose in the overall scheme of the plot.
The gameplay is quite good and the graphic and sound aspects are adequate, although they are not perfect. The great focus of Get Even is its history, which turns all other aspects into secondary issues. A game suitable for those who enjoy complex experiences with strong plots and games that leave you puzzled from the beginning until (almost) to the end.